CS 1.6 Pistols Guide — All 6 Sidearms Compared
Glock, USP, P228, Desert Eagle, Dual Elites, Five-Seven — every pistol in Counter-Strike 1.6 with damage, mag size, price and when to buy each.
Updated: 2026-07-30
Every round in CS 1.6 starts with a pistol. Even on full-buy rounds, pistols end up mattering — you'll drop your primary to buy armor, run out of ammo mid-fight, or need the round-winning burst from a Deagle to finish someone.
Six pistols total. Two are the free starters. Four are buyable upgrades. Here's the full breakdown.
The starters
Glock-18 (Terrorist)
- Real gun: Glock 18C
- Team: Terrorist starting sidearm (free every round)
- Magazine: 20 rounds (largest starter mag)
- Reserve: 120
- Base chest damage: ~30 (low)
- Special: 3-round burst mode — press secondary attack to toggle
- Movement: 250 units/sec
The Glock's headshot damage is enough to kill unhelmeted enemies with 2-3 head-hits. Its 20-round mag makes it forgiving on pistol rounds — you can miss a lot. Burst mode is situational: useful for close-range panic sprays, near-useless past 15 metres.
USP-45 (Counter-Terrorist)
- Real gun: H&K USP .45 Tactical
- Team: Counter-Terrorist starting sidearm (free every round)
- Magazine: 12 rounds
- Reserve: 100
- Base chest damage: ~34
- Special: Toggleable silencer — press secondary attack
- Movement: 250 units/sec
The USP is more accurate than the Glock and hits harder per bullet. The silencer is one of the game's most underrated tools — it doesn't reduce damage meaningfully but makes CT pistol rounds much stealthier. USP head-hits on unhelmeted Ts frequently one-shot.
The buyable pistols
P228
- Real gun: SIG-Sauer P228
- Team: Both
- Price: $600
- Magazine: 13 rounds
- Reserve: 52
- Base chest damage: ~40
- Headshot: Kills unhelmeted enemies in one shot
The P228 is the underrated pistol. Slightly stronger than the USP/Glock, cheap enough to buy on eco rounds, and packs the same one-shot-headshot potential vs unhelmeted enemies. If you're saving money but want an upgrade over the free sidearm, the P228 is the answer.
Desert Eagle (.50 AE)
- Real gun: IMI Desert Eagle Mark XIX
- Team: Both
- Price: $650
- Magazine: 7 rounds
- Reserve: 35
- Base chest damage: ~54
- Headshot: One-shot kill even against helmet at close-mid range
The round-winner. The Deagle is the only pistol that reliably one-taps helmeted enemies. Its downside is the tiny 7-round mag, brutal recoil (worst of any pistol), and hefty per-shot muzzle climb.
Deagle strategy: hold your crosshair at head height, stand still, click once. If you miss, wait ~250 ms before clicking again — the recoil recovery is punishing.
The Deagle is the only pistol that AWPers routinely carry as backup — it kills at any range the AWP does, and the mag holds enough for 1-2 close-quarters emergencies.
Dual Elites (Beretta 96 Elite II)
- Real gun: Beretta 96 Elite II (dual-wielded)
- Team: Terrorist only
- Price: $800
- Magazine: 30 rounds total (2 × 15)
- Reserve: 120
- Base chest damage: ~36
The T-side "spray pistol". Larger magazine than the P228 but worse accuracy and much slower reload. Popular on Terrorist eco rounds where you're rushing a bombsite with 4 teammates and volume of fire matters more than precision. Not competitive-tier.
Five-Seven
- Real gun: FN Five-seveN
- Team: Counter-Terrorist only
- Price: $750
- Magazine: 20 rounds
- Reserve: 100
- Base chest damage: ~30
- Special: High armor penetration — bullets pass through kevlar with less damage loss
The Five-Seven is the CT-side answer to the Dual Elites — bigger mag than USP/P228, and its high armor penetration means it hits kevlar+helmet enemies harder than most pistols. Not as popular as the Deagle for round-winning but a solid pistol-round upgrade.
Which pistol to buy on eco
Standard competitive eco-round decisions:
- Full save — keep your USP/Glock (free). Save money for next round.
- Half-save — buy Deagle ($650) if you have a defensive spot.
- Semi-eco / anti-eco — buy P228 ($600) + kevlar ($650) = $1,250 total for a much more survivable position.
- Terrorist rush eco — Dual Elites ($800) for 4-5 players storming a bombsite together.
- CT retake eco — Five-Seven ($750) + kevlar for the extra armor penetration.
Pistol round meta
Pistol round = the first round of each half, everyone starts at $800.
Standard buys:
- Terrorist pistol round — Kevlar + Deagle + defusal? no, T can't buy defuse. Or: Kevlar + 2 flashes for a coordinated rush. Or: keep Glock + kevlar + smoke.
- CT pistol round — Kevlar + defuse kit + USP silenced. The CT's advantage on pistol round is armor + silencer + defusal.
Whoever wins pistol round gets a $3,500 boost that domino-effects into round 2's "anti-eco" advantage. In competitive CS, the first round matters enormously.
Pistol movement
All pistols move at the same 250 units/sec — same as the knife. This is faster than any primary weapon. On eco rounds where you're saving your primary, you're the fastest-moving player on the server, which changes what angles you can play.
What next?
- CS 1.6 Weapons Guide — the whole arsenal
- CS 1.6 Damage & Hitboxes — headshot maths
- CS 1.6 Economy Guide — buy rounds, eco rounds and loss bonuses